I'm hip deep into writing the pilot now, and will be running the series upon pickup. We have some serious fans over at the network, and they're eager to see this show happen. "To answer all the questions, yes, it's true, 'Babylon 5' is in active development as a series for the CW. Here's a look at the text of what else JMS had to say, including why they're going with a hard reboot instead of returning to the original series' universe. JMS added in his tweets that he "will be running the series upon pickup" if the green light happens. In a series of tweets, JMS offered an update, writing, "I'm hip deep into writing the pilot now." It was announced that should the project be given a series greenlight from The CW, he will executive produce via his Studio JMS with WBTV on board as the studio.
(We've yet to see FSR formally land on any console games on either PS5 or Xbox Series X/S, but both console families support the standard.Needless to say, the news created quite a stir among the Babylon 5 fandom, so JMS took to Twitter this evening to address the news in further detail. While AMD's own burgeoning FSR system provides smarter upscaling than that, DLSS is even sharper and more accurate in terms of processing lower native signals to higher pixel resolutions.
Up until now, Sony's loudest "upscaling" pronouncements came during the PlayStation 4 Pro era, in which Chief PlayStation Architect Mark Cerny talked extensively about how "checkerboarding" could fill in missing pixel gaps to supercharge PS4 games from 1080p to a faked 4K signal.īut this checkerboarding process merely spreads out existing pixels in ways that look splotchy upon close examination. Sony has relied exclusively on AMD CPUs and GPUs for both its PS4 and PS5 console families (as has Microsoft for its Xbox One and Xbox Series consoles). Sony has long had a hardware alliance with AMD, Nvidia's biggest rival in the dedicated consumer graphics space.
Run a game at a native resolution of 1440p or 1080p with DLSS enabled, and that system will up-rez the real-time action to full 4K-not only with missing detail automatically inserted but often with fine details and anti-aliasing that beats the common temporal anti-aliasing (TAA) standard. More “super” for Sony than FSR, apparentlyĭLSS requires Nvidia graphics cards from the RTX 2000 and RTX 3000 series because the feature needs those GPUs' dedicated processing cores, which use machine-learning algorithms to analyze and upscale lower-resolution gaming images on the fly. The most interesting addition is entirely new for Sony Interactive Entertainment launches on PC: support for Nvidia's Deep Learning Super Sampling (DLSS) standard.
The PC version of God of War, arriving on January 14, 2022, will retail for $49.99, and its Steam listing already includes some technical details as of Wednesday morning. What fans probably didn't expect, however, was for Sony to ally with Nvidia for the release. The critically acclaimed 2018 reboot of God of War will be coming to PC. Sony's bullish-if-slow attitude toward launching its biggest PlayStation exclusives on Windows PCs will continue in January 2022 with a release that pretty much everybody saw coming.