Make sure you have one of the recent versions since August and install the Material Utilities addon this has been brought over from 2. It would be nice to have a Don't Do That option. For each object it scans the material and creates it, and Blender automatically adds. That's either Blender or the FBX import script at fault. The undo step itself works fine, it just seems that the data in memory aren't being properly reset. Attempting to move any element causes an unhandled exception. I prefer to use 3dSimEd to verify asI can know which way north is. I've tried with terrain, some track secions, an object, an SObject, and a wall, and they all have the correct orientation. I've just given it a try and things look correct. Setting the target to None or rFactor 2 allows everything to be imported. The track was imported with textures not found. I then reverted to the non-beta version 1. I initially got same error for a new project whose target was set to Assetto Corsa, using the 'rotation fix' branch of 1. It looks like you made an error when you set up the materials. Posted: Fri Apr 03, pm.Home Discussions Workshop Market Broadcasts. At present, the problems seem to be caused by 3DSimED giving all the objects lower case names but Assetto Corsa appears to require mixed case as it matches names with case-sensitivity.īy the end of next week you should have a greatly improved AC Export plugin. I am working on the Assetto Corsa export plugin to improve support for cars. I'm not sure what the issue is, seeing as I just want to use the vehicles original animations and KSANIM files that are already in the build folder of the finished car. The car is a static model with everything laid over it in one go, I am not sure why. If I exclude it from the car config the car is in the game. Hi, This is 3d simed, but I don't understand as I can load the kn5 fine and edit, but when I save it errors saying no texture found and it can't find any of the car textures? Do you have the AssettoCorsa Car Pipeline document? Cheers Dave N. Also more frustratingly is when I create a primitive, edit and then add a texture, I want to add it into the LOD file for the car, but it sits separate as it's own, and I can not find anything on the forum or help file to advise on how to move the created object as a sub object of an existing LOD.Īs if you export without doing this the item will be lost.
I can copy and paste, but if I move windows it simply pastes the object from the same car in that window, not from the other model. Does anyone know if there is anything special that needs to be done on import and export other than using the defaults for the Assetto Corsa plugin?Īlso I have a noob question regarding adding items to a vehicle or model. Given that this occurs when even importing and exporting a working car the issue is the editor it would seem. There are no errors, but in the log I can only see: OS-Version: 6. The app crashes stops responding on loading the car and quits back to the main menu. I have even tested the import and export with an existing valid. However, I am struggling with getting the cars exported to KN5 for assetto corsa. The easiest way to visualise the whole map would be to export the.Users browsing this forum: Google and 1 guest. So for each layout I just need to switch which spawn.
I have done that for the first time on my latest track, so I can have a Race Day layout with the start positions on the gridand a Track Day layout with the start positions missing and the pit spawn points in the parking area.
Oct 16, 2, 5, I guess the reason for packing the AC spawn objects in their own. Myself, I just put the Pit Stall, grid positions, etc right on my Track. Just need to do this to make minor position adjustments if need be. Right now the pit stalls, etc are all just little cubes floating in the air and have no idea if they are in correct positions or not by just looking at the position numbers. This is fine and 3dsimed opens them as separate views within the program. My question is, seems some modders like to have the Track.
Thread starter Dave Thayer Start date Sep 21, Mar 31, Hello, I have been using 3dsimed for looking at kn5 files and have no problems doing imports. For a better experience, please enable JavaScript in your browser before proceeding. New posts New media New media comments New resources Latest activity. Everywhere Threads This forum This thread. Search Everywhere Threads This forum This thread.